One of the wonders of Erinn is the way we can develop many different types of skills without sticking to one set path. This has allowed us creative freedom to build our characters and define ourselves the way we wanted.
Hamlet will introduce the Destiny System. This gives you more of an opportunity to specialize in a particular fighting style, but doesn’t change the underlying game mechanics. It merely provides a generalized guided path through which you can follow a particular course for a specific kind of fighting style.
Your choice of Destiny determines which skills you will specialize in. It will also affect the skills and stats related to that class. It also offers you a considerable bonus for development related to that destiny. You will gain double the EXP for related skills and stat categories!
Alchemist - Mana, Stamina, Alchemy Specialization
Fire Alchemy Mastery
Clay Alchemy Mastery
Transmutation Mastery
Wind Alchemy Mastery
Water Alchemy Mastery
Warrior - STR, Combat Specialization
Sword Mastery
Axe Mastery
Blunt Mastery
Leap Attack
Magician - Max MP, Magic Specialization
Fire Mastery
Ice Mastery
Lightning Mastery
Magic Bolt Mastery
Magic Bolt Combination
Hailstorm
Ranger - DEX, Ranged Combat Specialization
Crossbow Mastery
Bow Mastery
Ranged Attack
Magnum Shot
Support Shot
Crash Shot
Arrow Revolver
Mirage Missile
Final Shot
Critical Hit
Choosing a destiny doesn’t mean you will be locked into a particular specialization, though. You can certainly stay with one destiny or experiment with hybrid. The choice on how you play is completely up to you!
What Destiny awaits you?